A few introductions, each with a reason.
One at a time, in your own evening. Nothing expires. No streaks, no badges.
Heartstrings · A Zang Inc. company
Heartstrings makes co-operative games for exactly two people. One of you can see what the other cannot. Neither of you can finish alone.
01 What happens after the match
Dating apps made the introduction efficient and left what happens after it untouched. That is where most connections die: two people, a chat window, and nothing to do.
For over a year we ran a place where people met each other. Some of them started playing games together, games we did not make and did not support, because that is what people do when they like each other. They solved the hard part themselves. We watched them do it.
So we are building the something to do.
The internet used to be a place where you met people.
Then it became a place where you rated them.
02 The game
One of you can see things the other cannot. Neither of you can finish it alone. You have to talk to each other, out loud, under pressure. That is the whole design. The game is the reason to show up, and talking is what actually happens while you play.
Every story has exactly two protagonists. Never one hero, never a crew.
Competition lowers exactly the thing we are trying to grow between two people.
Communication-forward by design. Silence is not a strategy that wins.
Built so someone who does not call themselves a player can still play.
Swap who sees and who reaches, and it becomes a different evening with the same person.
03 Released in seasons
The games arrive in seasons, each one a complete story for two. We build the machinery once: the thing that puts two people in a session, keeps them connected, saves their progress and lets new stories be made without starting over. Then every season is built on top of it.
Season One is in development.
The cheapest way to keep a game forever.
The cheapest way to try. Every season, and the place to meet the person you play with.
Either way, we are paid whether you stay single or find someone. That is the opposite of how dating apps work.
04 The name was carrying this from the start
A string is a thread and a string is an instrument. The red thread connects two people, and a string resonates when something touches it. Pluck one, then the other.
Touch a string
The score is ours. Original music only, never licensed, so four bars are enough to know where you are.
05 Around the games
It should feel more like meeting people in real life than swiping does. So we wrote down how real life works, and designed to it.
One at a time, in your own evening. Nothing expires. No streaks, no badges.
No preview, no browsing. You see them as you meet them, and leaving costs nothing.
Matched with someone to play with. If the evening goes well, the rest is there to act on it.
06 Why it lasts
Introductions, the games, the seasons.
Introductions pause. Nothing is deleted. The games are still for two.
A library for two people who already chose each other.
Monetise the games.
Never monetise the connection.
None of these are for sale, and none of them will be. Charging for how often you meet someone is charging for loneliness.
07 Where it started
Heartstrings began as a community on Discord, run by a matchmaker we built and named Aenoria. Every member passed a short live check with a real person before getting in. Most people did it anyway.
That is where we learned the introduction was the easy part. Aenoria stays with us as the mutual friend: the one who tells you why you two should meet, and never speaks for you. The games are where we are going.
Read the recordLong term is not an age. It is a posture.
For anyone who would rather know one person properly than forty people shallowly. You don't need a timeline. You just need to be done being a card in a deck.
08 People
Founder
Making games since twelve. Founded Zang Inc. in 2020, and built the Heartstrings community from nothing before there was any funding behind it.
Chief Operating Officer · Paris
Composer, sound designer and sound engineer, studying Music and Sound Design at ISART Digital Paris. A TEDx speaker on breaking the formula of modern music. At a company named after a string, that is not a coincidence.
Nobody should arrive to an empty room. The community is open now, and it is where the first players will come from.
Or write to heartstrings@zanginc.net
運命の赤い糸
Unmei no akai ito
The thread may stretch.
It may tangle.
It never breaks.